The maker of the clash of Clans cellular game, Supercell, says its pre-tax profit remaining year grew greater than 60 percent to EUR 838 million ($964 million or roughly Rs. 6,453 crores) even as revenue surged a third to two.1 billion euros.
CEO Ilkka Paananen said Wednesday they have been pleased with the achievement however mentioned that “sufficient time and some good fortune” were had to continue generating video games that hobby hundreds of thousands of humans international.
The Helsinki-primarily based company, additionally recognised for Hay Day and boom seashore, this yr released globally its fourth game, clash Royale, which last week turned into the pinnacle grossing iPhone game in forty four international locations.
Supercell employs a hundred and eighty human beings in 5 global places of work. On Tuesday, it stated it had reached 100 million day by day lively players of its 4 video games.
clash Royale, released in January, is a card duelling and series game set inside the clash Universe. the game brings well known clash of Clans troops, arenas, and trophies in a as opposed to gameplay layout comparable to multiplayer online battle arena (MOBA) video games like Dota 2 or League of Legends, albeit for cell target market.
“clash Royale is all approximately head-to-head war, and plenty of it! Supercell has searched for a amusing and engaging method to player-as opposed to-participant gameplay on cellular for years, and we think we’ve got finally found it,” a post at the developer’s website reads.
proper now, conflict Royale is best available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand. Like maximum things in tender release, Supercell is fascinated to recognize how current hardcore lovers of clash of Clans play conflict Royale.